﻿package Message.Game
{
    import Framework.Serialize.*;
    import Message.Public.*;

    public class SLookPlayerMountInfo extends Object
    {
        public var playerItems:Array;
        public var skillIds:Array;
        public var state:int;
        public var code:int;
        public var shape:int;
        public var growth:int;
        public var talent:int;
        public var wish:int;

        public function SLookPlayerMountInfo()
        {
            return;
        }// end function

        public function __write(param1:SerializeStream) : void
        {
            SeqPlayerItemHelper.write(param1, this.playerItems);
            SeqIntHelper.write(param1, this.skillIds);
            param1.writeInt(this.state);
            param1.writeInt(this.code);
            param1.writeInt(this.shape);
            param1.writeInt(this.growth);
            param1.writeInt(this.talent);
            param1.writeInt(this.wish);
            return;
        }// end function

        public function __read(param1:SerializeStream) : void
        {
            this.playerItems = SeqPlayerItemHelper.read(param1);
            this.skillIds = SeqIntHelper.read(param1);
            this.state = param1.readInt();
            this.code = param1.readInt();
            this.shape = param1.readInt();
            this.growth = param1.readInt();
            this.talent = param1.readInt();
            this.wish = param1.readInt();
            return;
        }// end function

    }
}
